Dream Your World With Blocks
A research project trying to push the boundaries of voxel geometry and interactivity.
Experimental real-time global illumination renderer powered by Rust, Vulkan and Bevy.
Voxel Art courtesy of Chris
What We Have Now
Real Time Global Illumination
Real Time GI based on Surfels & Irradiance Caching with spatial hash.
Hardware Ray Tracing
A framework to easily create ray tracing pipelines.
Volumetric Data Structure
Spatial Database inspired by OpenVDB, tailored for hardware ray tracing.
Denoiser
Implementation based on NVIDIA ReBlur Realtime Denoiser
Async Render Graph
A new way to compose render passes and manage render resources.